Christine has no plans to do that, so she sits down with Freddie to chat.
There is a full table of possible outcomes at the bottom of the guide. This is also all relevant to Teenagers, who may exchange promise rings to indicate they will marry at some point in their adult lives, and even "mess around" as opposed to Woohoo. You could include a scene which suggests that the main character's friend or rival has a non-platonic love interest. I don't get it. If the game is a simulation, and the Official Couple continues their relationship, then your game could emphasize time management and making friends. I'm taking feedback seriously, improving recording and sound quality and other issues with my video guides.
This fulfills one of the minor objectives in the process. When a minor objective is fulfilled, it disappears off the list and is replaced with another, until the social event is out of objectives.
You generally must fulfill the main objectives and all but one minor objectives in order to achieve a gold level. Getting the gold does not confer any direct relationship bonuses, but it does give your household free items. Plus, the objectives steer you in the correct direction to maximize your gains for the event anyway in this case romantic relationship scores. Christine performs admirably, achieving gold level before even getting halfway to the time limit. She spends the rest of the date aggressively using romantic-type interactions, which are going over great.
She took the relationship slow enough that, once she started in with the romance, Freddie was receptive to it. By the time the date is over, Christine uses the Romance Odd grammar usage aside, Freddie accepted it, and they are officially an item. That's a very high romantic relationship score! Freddie automatically leaves after the date concludes, but Christine hears wedding bells in her head.
Here, Christine makes another mistake. Rather than capitalize on the high relationship score, she just assumes everything is fine and doesn't even call Freddie for a week. It seems that once a high level is achieved, the decay slows down a bit , but giving Freddie the cold shoulder especially after a hot date completely gives the wrong message. It doesn't matter how close any two Sims seem, whether just platonically or romantically, those relationships do decay.
It's difficult for any Sim who has a career to maintain more than a couple very close friendships.
It's possible to maintain many minor friendships, but major ones need attention often. By the time Christine finally gets around to calling up Freddie again, she's lost a lot of progress, as you can see below The romantic relationship meter will always decay faster than the platonic one, which mimics reality: Conversely, it's also faster to raise, and though Christine has her work cut out for her, she's up to the challenge. After a couple days spent together, Christine remembers that she had the most success with an actual date.
Because Freddie accepts, the map closes, Christine doesn't move, and Freddie is immediately teleported to the front of her lot.
The date goes smashingly, especially since they decide to Woo Hoo. At the end of the date, their romantic relationship score is sky-high, and their platonic score isn't far behind. Christine, being a little non-traditional, decides to make an honest man out of Freddie by proposing. She uses the Romantic Both get a huge boost of relationship points, and they are officially engaged. There is no reason for this to be a long engagement. If you're not creating a product with the intention of selling it, then know what you're getting into.
Do not talk about your awesome plans until your project is almost finished. Instead, write a few scenes, or get some of your gameplay to work. Then set a realistic deadline for yourself, and don't change it. The English-speaking Ren Ai Game community has too many examples of games which only had demos, or which never amounted to more than ambitious plans.
Who is your main character, and what is their sexuality? The following options will make a huge difference:. Any of the above could conceivably be crossdressers. Any of them could have one or more transgender people or bifauxnen as potential love interests. You could also make them bisexual if you want love interests of both genders, but don't put too many options or it can be overwhelming.
Unless you are making a story which is the equivalent of "gen" Fan Fic , you will have a main character who falls in love with one or more people, or vice versa. Therefore, you need to devise interesting ways for their feelings to develop. Most commercial ren'ai games feature a harem. If your game will have one, then find a way to make it logical. Note that harems do not necessarily exist in doujin visual novels. Likewise, many commercial games have a Slice of Life setting.
If your setting is realistic, then make sure you can portray it in a way that the audience will find interesting. However, there are examples of ren'ai games which take place in diverse genres, including but not limited to fantasy, science fiction, horror Nearly all dating sims have Multiple Endings. These can often vary from good to bad to nihilistic. If you have decided to create an adult game, then you need to decide how sex will be incorporated into the story or the gameplay.
You can include hardcore scenes at important moments. You can create a love story in which a single sex scene is an important landmark for the characters. In other words, he may be quite dull. Also, a main male character can sometimes be a Marty Stu who gets all the girls with no effort. Remember, you want your audience to sympathize with the main character, or perhaps imagine they could be him. So do your best to find an alternative to "boring" and "obnoxious" characters.
You should ask questions such as, "Why would anyone like this person? Note that Featureless Protagonist is exception to this. However, there is reason why Dating Sim use this character less and less. Don't overcompensate to avoid this.
Just show the audience that she has plausible strengths and real weaknesses. Add some unique-but-not-bland characters, or at least add some variety. It's possible to present the audience with a character who seems like a stereotype at first, and then introduce complications as the story goes on. If your story takes place near a school, and nearly every important character is under twenty years old, then there's a chance that your story may seem trite even if it's original.
How will the characters meet? Do they know each other before the story begins?
Make sure any Meet Cute scenes are not just random occurrences. It's possible to create a multi-path game with an Official Couple. This might even make the other characters Pretty Freeloaders. Maybe you can even go as far as to create a story in which the two people are more than just casual acquaintances at the beginning. If the game is a simulation, and the Official Couple continues their relationship, then your game could emphasize time management and making friends. This would be different from the many games in which the main character is unattached at the beginning, and the story is all about their finding love.
However, as long as you're willing to write Multiple Endings, try to make sure all the pairings make sense. Remember, the player may be interested in creating OTPs out of your cast.
Comedy can add to a game, but if the storyline and characters are treated as one big joke, then your game may become a Shallow Parody and lose its emotional impact. If your story or game has a decision tree, then it doesn't hurt to include some blatantly obvious Event Flag-triggering decisions. At the same time, don't write choices which are misleading or hopelessly vague.
Luck Based Missions will frustrate your audience. Unless the point of your game is to be misleading or vague. In a similar vein, do your best to avoid But Thou Must!
Your audience may become frustrated if the in-game decisions are meaningless, or if they can't make decisions at important parts of the plot. Unless your goal is to create a universe in which You Can't Fight Fate. Be sure to read that entry for its suggestions on what your audience might find acceptable. Then strive to avoid a game in which a male lead character can pursue girls much younger than him If you choose to create an all-ages game, then don't tease the audience by labeling it as porn. A few fan-made games which were billed as eroge but did not have any sex scenes will be disappoint.
If you choose to create an H-Game, remember that too much sex can actually be boring. Additionally, remember that writing sex itself is not the easiest thing. We have a separate article, So You Want To: Write A Sex Scene? And that's not even getting into the possibility of the Hot Coffee Minigame. If your game is based on an existing series as a form of Fanfic , and if you try to keep plot and continuity intact, then it might end up seeming like Filler.
Dating is a romantic activity where two Sims spend their time doing romantic things together. This feature is the main theme of The Sims: Hot Date and The Sims 2: Nightlife. It was also reintroduced to Player tips Edit. Dates are an easy way. A Guide to Romance in The Sims 4, featuring how to find your Sim a Boyfriend/ Girlfriend Falling in Love, Dating a Girlfriend/Boyfriend or Proposing Marriage.
If you're trying to sell a text-driven game to an audience which suffers from Small Reference Pools , or an audience that has never experienced one at least since the days of Zork , then you might want to include some elements which make your content more palatable. No plot, no bad endings. If you think your audience doesn't know the difference between an H-Game and an all-ages game, then perhaps you should mess with their expectations. You can encourage the audience to use its imagination.
You could present a scene where it first seems as though the main character is having sex, but then reveal that something else is happening. You could include a scene which suggests that the main character's friend or rival has a non-platonic love interest. Perhaps the main character has No Social Skills. An innocent main character might be welcomed by the rest of the cast. But if the others perceive the main character to be a threat, then there will be some antagonism.